Kpop.games

A small studio with one very good idea.

Kpop.games is an independent iGaming studio. We build real-time multiplayer games where the winning move is not the biggest number — it is the biggest number nobody else dared to take.

  • 01

    The server is the game.

    Every clock, every validation, every payout is decided in one place. The client is a beautiful renderer and nothing more. That is what makes a round auditable.

  • 02

    Privacy is the mechanic.

    Highest-unique only works if nobody can see anybody else. We treat viewer-scoped state as a game rule, not a security feature.

  • 03

    Art is not decoration.

    A table should look like nothing else in the lobby. We write an art bible before we write a component, and we do not ship the prototype.

Where we are

Two titles. Ready for your lobby.

We are a content supplier: you hold the licence and the player relationship, we deliver the games, the servers and the integration. Both titles are open to operators and aggregators for evaluation.

Talk to the studio
  1. HUBA — Highest Unique Bid Auction

    A live table with no seat limit, 25 bids per player and a 60-second clock. Server-authoritative from day one.

  2. HubaOne — one shot, no seat limit

    The mass-player derivative. A decelerating ladder, one STOP per player, a round every minute on one persistent table.

  3. Operator integrations

    Both titles available to operators and aggregators through one integration: seamless wallet, session lifecycle, per-market configuration, reporting, and lab certification in your jurisdiction.